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HyperShot FAQ

GENERAL

  1. What's new in HyperShot 1.2?
     
  2. What is the difference between HyperShot Web, HyperShot HD, and HyperShot Pro?
     
  3. If we buy HyperShot Web or HyperShot HD, will it be possible to purchase an upgrade to the next resolution or a full version (no image size limitation)?
     
  4. Is it possible to try HyperShot first?
     
  5. Is HyperShot compatible with dual processors or multiple core machines?

TECHNICAL

  1. What CAD formats are compatible with HyperShot?
     
  2. How can I refine the tessellation of a Solidworks model? 
     
  3. How do you save your own materials?
     
  4. How do you apply textures onto a model?
     
  5. I picked a texture material from the material library, and it doesn’t show up on the object.
     
  6. My obj, or IGES file is one single material group when transferring into HyperShot.
     
  7. Is it possible to use my own high dynamic range (HDR) images?

GENERAL

What's new in HyperShot 1.2?

  • New resolution for HyperShot HD
    HyperShot HD now offers offline rendering resolution of 2,560 by 1,600 pixels, or any aspect ratio up to a total of 4.1M pixels.
     
  • Save and organize your materials
    • Save and delete materials from the library.
       
    • Create custom tabs to organize materials for fast selection.
       
    • Share and exchange materials with other HyperShot enthusiasts.
       
  • New material types
    • Flat – perfect for masking individual parts or entire objects.
       
    • General – a default material type that is used to interpret the imported object materials, including textures. This also implements texture mapping, allowing you to now texture map, bump map, and decal your object (as long as texture vertices are present).
       
    • Wireframe – for displaying a material group in shaded wireframe rather than a solid material.
       
  • Improved texture mapping
    • Apply color texture maps, bumps maps, as well as decals using the General material. The object needs texture coordinates which are obtained from the originating modeling application.
       
  • Improved model and scene interaction
    • Context sensitive right mouse button pop-up menu for direct model and scene interaction.
       
    • Ability to hide part, unhide last hidden part, and unhide all.
       
    • Ability to delete parts, as well as undo delete last part.
       
    • Improved moving of objects even after original import.
       
  • New and improved camera interaction
    • Numerical control of twist angle and focal length.
       
    • New camera motion keys:
      ....Rotate ALT – LMB or LMB
      ....Pan ALT – MMB or MMB
      ....Dolly ALT – RMB
      ....Caustics and indirect global illumination
       
    • Support for light penetrating glass and its resulting reflectance on the ground, as well as light bouncing off illuminated surfaces for ultimate realism.
       
  • New range of quality settings for offline renderings
    • Samples: up to 256
       
    • Raybounces: up to 256
       
    • Anti-Aliasing: up to 8
       
    • Filter Size: up to 5
       
    • Shadow Quality: up to 10
       
    • NOTE: Raising these values may increase rendering time significantly. For further details on these render parameters please consult the user manual in installed program folder.
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What is the difference between HyperShot Web, HyperShot HD, and HyperShot Pro?

All HyperShot products feature the exact same features and functions.
The difference between the products is resolution. This is equivalent to digital cameras, TVs, digital displays etc. The difference between the 3 products is as follows:

  • HyperShot Web – 800 by 450 pixels, totaling 360,000 pixels for realtime render and 360k pixels for offline render
     
  • HyperShot HD - 1920 by 1080 pixels, totaling 2 mega-pixels for realtime render and 4.1 mega-pixels for offline render
     
  • HyperShot Pro - unlimited rendering resolution
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If we buy HyperShot Web or HyperShot HD, will it be possible purchase an upgrade to the next resolution or a full version (no image size limitation)?

Yes.
Please contact us on how to purchase upgrades.
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Is it possible to try HyperShot first?

Yes.
Bunkspeed is providing a limited trial version shortly for download to experience the unbelievable power of HyperShot prior to purchasing. Please visit the HyperShot homepage for more detail. Or click here to go to the download page.
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Is HyperShot compatible with dual processors or multiple core machines?

Yes.
HyperShot will run on any multi-core, multi-processor machine. HyperShot will take full advantage of all available processors by pegging each CPU between 95% - 100%. As the number of processors and/or increases, the performance will also increase at near linear scale.
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TECHNICAL

What CAD formats are compatible with HyperShot?

The first release of HyperShot supports native SolidWorks part and assembly files, Rhino, OBJ and IGES and STEP. Other formats will be supported soon. For a complete list of supported file formats and applications, please check here.
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How can I refine the tessellation of a Solidworks model?

When creating close up images of models, the tessellation may not be fine enough. To change the tessellation inside of SolidWorks, please follow these steps

  • Open Tools > Options. Select Document Properties > Image Quality.
     
  • Move the slider under “Shaded and draft quality HLR / HLV resolution” towards “HIGH”.
     
  • Optionally check “Optimize edge length”.
     
  • Make sure to check “Save tessellation with part document”
     
  • Don’t forget to save the assembly.
     
  • Caution. Changing these values may result in a significant increase in the data set. Please make sure that you have the proper amount of RAM available to load larger data sets.
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How do you save your own materials?

After mixing your material on your model, you bring up the materials library with the 'm' key and right click on it. There you will have options to add or remove a new tab, and add or remove a material. Custom materials are saved as part of the materials.bip file in the materials folder. Many new materials have been added with Version 1.2.
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How do you apply textures onto a model?

Right now, you can’t apply textures and decals inside HyperShot. Texture mapping and decal placement should be performed inside the 3D modeling application prior to transferring your design into to HyperShot.

Make sure you use either obj or the native Solidworks file format to transfer the textures.
Textures are part of the Advanced Material. Material properties can be altered by double-clicking on the part with the texture.
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I picked a texture material from the material library, and it doesn’t show up on the object.

If you pick a material that has a texture applied to it, such as any of the woods, carbon fiber, etc. and it only shows up with its base color applied, then your model doesn’t have texture coordinates.

Right now, HyperShot doesn’t generate texture coordinate upon import. Texture coordinates have to be obtained from the 3D modeling program by applying textures to the model. There may also be other ways of creating texture mapping specific to the application that you are using.
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My obj, or IGES file is one single material group when transferring into HyperShot.

When importing obj and IGES files, HyperShot is currently looking at the individual materials that have been assigned, and is assigning material groups based on these.

In order to have parts and assemblies broken out into their individual components when using these file formats, please ensure that all individual components have individual materials assigned to them.
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Is it possible to use my own high dynamic range (HDR) images?

Yes. As long as the HDR images are in spherical form, the will work inside HyperShot.
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If you have an enquiry about Hypershot, call us now at:

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or
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Purchase of HyperShot HD comes with a promotional 1 hour training by a qualified CAD professional.
Our trainer would quickly bring you up to speed on product usage and provide valuable advise on inter-operability of HyperShot with your existing 3D CAD application.  This promotional offer is applicable within Singapore only.